Combat Rules


In light of increasing complexity within sessions, the following rules have been modified and will be removed in the future. This page will remain until the next update clarifying so.

Incidental Actions

Incidental actions have been removed for complexity reasons. It is assumed a character will be able to perform a minor action, usually in the form of a skill check, once per round of combat outside of the existing action economy.

Allies

Allies now perform their turn as part of initiative order. Any player can command an ally on their turn. Allies cannot perform the Help or Ready actions, as their abilities and actions already provide significant advantage to player character. Allies whose HP reaches 0 become Fallen or Unconscious, and must make death saving throws, dying on three failures.

Flanking, Combo Attacks and Synchronized Fire

When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that

enemy, and each of them has advantage on melee attack rolls against that enemy.

Rules for Combo attacks and synchronized fire have been removed.